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Crisis, the Countdown RPG
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Devlog
Crisis is Out!
July 17, 2020
by
NerdhausGames
It took a year and a day: literally, the debut of the printed version of Crisis was one year ago at KantCon 2019. Now, it's been tested, reviewed, taken apart, updated, and debated in the Nerdhaus Dis...
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Version 0.3 Updated
February 04, 2020
by
NerdhausGames
This version includes more examples, general clarifications, streamlines player vs. player conflicts, and adds a new scenario: the airship fantasy module "Into the Sea of Clouds" (which makes use of t...
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Version 0.2 Updated
September 27, 2019
by
NerdhausGames
I did some copyediting suggested by one of my con volunteers (Thanks, Goose!) and also added some more examples, notably an example of a conflict that makes use of push and tokens, and also of Temptin...
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Crisis Launch!
September 04, 2019
by
NerdhausGames
Crisis is my take on the storygame format. Inspired by Jim Pinto's Protocol series and Jason Morningstar's Fiasco , this game is my take on telling a story up against the clock. There are literal cloc...
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