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Crisis, the Countdown RPG

Crisis, the Countdown RPG

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Devlog

  • Crisis is Out!
    July 17, 2020 by NerdhausGames
    It took a year and a day: literally, the debut of the printed version of Crisis was one year ago at KantCon 2019. Now, it's been tested, reviewed, taken apart, updated, and debated in the Nerdhaus Dis... Continue reading
  • Version 0.3 Updated
    February 04, 2020 by NerdhausGames
    This version includes more examples, general clarifications, streamlines player vs. player conflicts, and adds a new scenario: the airship fantasy module "Into the Sea of Clouds" (which makes use of t... Continue reading
  • Version 0.2 Updated
    September 27, 2019 by NerdhausGames
    I did some copyediting suggested by one of my con volunteers (Thanks, Goose!) and also added some more examples, notably an example of a conflict that makes use of push and tokens, and also of Temptin... Continue reading
  • Crisis Launch!
    September 04, 2019 by NerdhausGames
    Crisis is my take on the storygame format. Inspired by Jim Pinto's Protocol series and Jason Morningstar's Fiasco , this game is my take on telling a story up against the clock. There are literal cloc... Continue reading
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Updated 14 days ago